Stellaris best defense platform. Your fleet will. Stellaris best defense platform

 
 Your fleet willStellaris best defense platform When did defensive platforms get so strong? In a recent game of unmodded 3

Basically - make defense platforms into in-system defense fleets that are bound to that system. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. Select build platform then place it exactly where you want and press A. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Starbases need to be looked at again. I posted a bug report on the Stellaris forums. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. The other platforms mostly depends on. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. They have their own shield - which is also weak 3. System: Max systems, line computer, afterburners, and auxiliary fire control. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Defense platforms: Left side is now the Bow (front) and right side stern (back). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. After a few days you get pop-up then a decsion to rebuild appears on the world. 6. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. . Therefore, I decided to re-upload it and adapt it to the newest version. By: Wolfie. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Defense Platforms haven't been worth building in years / ever besides for RP. best you can do is stack plattform with ion. Keep in mind that starbases fight way below their listed fleet power. Had a decent sized fleet too, all equipped with ion disruptors. Also helps immensely if you are defending a pulsar. Upgrade for 4 platforms. r/Stellaris. Even. Better build a fleet that is parked on that station. Every weapon and armor type in Stellaris has a direct hard counter. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Additional modifiers which affect various defense platform parameters are summarized below. Option should say move here or build defense platform. 188. Low. Defense platforms have some pretty big issues, including that you can only build one at a time per station. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. Paradox Staff. the later the game goes the less of an impact defensive starbases have. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Aside from that though, they're pretty much useless. Stellaris Ship Design Guide 2023 [3. In the base game defense platforms are expensive and somewhat underpowered. substantially more than the original defense platform cost. . Discovery. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. Dist. Authority has minimal ability to be best. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. 5x to Rare Techs is important to draw them early. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. Apr 4, 2019 703 24. Stronger defense platforms. The general rule of thumb for Leviathans like Shard is about 30k fleet power. Demonic-Toothbrush • Life-Seeded • 6 mo. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. First priorities: Empire border starbases. Constructing a starbase requires first fully surveying the desired system. . NixBoxDone Sep 28, 2021 @ 5:56am. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. Large is a very distant second,. Ion Cannons are the best option against pure battleship fleets. In a huge galaxy, it could be 999 systems. more point defense, less hangars. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Something that is puzzling me in 2. Just click on a design to build it, as you do with ships. Hangar is the only type of platform worth using. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. Shield nullification let's you go full anti-armor. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. If you're up against a Battleship fleet and aren't worried about enemies. Per page: 15 30 50. They could even make their own defense section in the ship design. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. How to build defense platform ? :: Stellaris General Discussions. The technologies required to unlock them are back. May 14, 2014 179 443. They have their own armor - which is weak 2. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Un-upgraded starbases can build three defense platforms. Bug. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. This deletes the Fortress and the artillery cannons. You should use armor piercing weapons exclusively. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. A Guide for Stellaris. Nah, you don't get to increase that in vanilla. For existing games, you can open the game console[stellaris. Yes, for the reasons you stated: they don't use up naval capacity. The right side stern remains the same. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. Ion cannons taking up 8 defense platform slots is just too much to be worth it. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. The best defense is a fleet. High risk. Reply. Not if you aren't using it, it's not. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. Strike craft can also act as point defense, being able to shoot. Defensive Platforms and Starbase Modules exist to be a deterrent. Corvettes primarily rely on evasion and armor for protection. Besides defense stations are bad designed. ago. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. The influence price can fluctuate, which I will explain more about soon. If you use the +50% Range Building, Targetting Uplink, those. I also try to stack the +platforms as much as i can, quantity above quality. Best. Bozidar Radulovic. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. They add to the firepower of the spacestation that they are attached to. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. This is incorrect, without mods, you have to manually select each station and click upgrade. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Defense platforms do not generate any trade protection outside their own system. By the time they reach enemy ships, most of combat is already over. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. ago. 1 spinal (X) slot available after finishing researching a weapon with a X slot. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. * Defense platforms not have Large utility slots instead of medium ones. g. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Defence platforms aren't great as. TheOtherBridge • 1 min. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. Defense platforms and starbases are very strong in the early game, if used well. Note: Your empire has a Star Base capacity. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. also remember lanchester's laws. This platforms are pure amoeba flagella in this case. Defense platforms are not ships. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. 1. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. It was stated by the devs that customization of the station loadout (station designer) is. Ship Design Components. Starbase Defenses Extended. Generally, if you have venerable, or enduring and. Thread starter Verx90; Start date Oct 10,. 3 version of the mod with Stellaris 3. If you get both of these to a respectable level, Ion Cannons can become monsters. Stellaris version supported: v2. They'll fizzle out from a single impact of a late game purifier energy beam, but that's a high damage shot the starbase did not take. 06% of the cost. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. Starbases have a free +X armour buff that scales based on their level, e. . simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible) to compete effectively against your enemy. Adjust the templates according to your needs in the ship manager. The AI vastly overestimates bastions and seems to respect that you have them. ago. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. Please give the game at least a day for the option to show up under Edicts. more point defense, less hangars. Because defense platforms can only beat the extremely crappy fleets the AI produces. also remember lanchester's laws. Hangar is the only type of platform worth using. Defensive play in Stellaris is just much less fun. They can be upgraded to support more as you convert them into larger Star Bases. Starbase auras are still great, but defense platforms are a waste of alloys. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Defense platforms on the other hand are very questionable and often a waste of alloys. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. Business, Economics, and Finance. Business, Economics, and Finance. Starbase Defenses Extended. Darvin3 • 3 yr. Well, I had a feeling I was gonna feel like a dumbass after someone answered. You can use your starbases early game by having at least some token fleet on it. If you have enough fleet power to be. 1. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. 2. 2 then it would have silently reverted a change made in the 3. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. Step 1: fill a solar system with then. Build three defense platforms 2. Current cap on defense platforms/weapons is pretty high. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Really not the worst thing just fortify your borders and prepare your fleets. though stuff like Hydroponics can have its uses, same with heritage sites. The one that makes them live longer or gain xp faster. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. They could even make their own defense section in the ship design. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. So the only good/cheap/worth it way is basicly an exploit. They can protect your battleship fleet from torpedo corvettes. In the base game defense platforms are expensive and somewhat underpowered. Ion cannons. ago. You need to zoom in closer when looking at all the planets in a system. . So too does kinetic artillery. 3) and I can't seem to find where to retrofit defence platforms. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. throwayohay • 5. 9 Meta Update] August 27, 2023. Raaaage-Alert • 4 yr. 599. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Put long range weapons on the defense platforms. Research Blue Lasers (thus making the initial red lasers obsolete) 3. I am h. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. eggzcaliber99 • 4 yr. in general prioritize modules over platforms. Theutus Dec 9, 2021 @ 10:24am. Democracy is a good unity start if you take beacon of liberty and fulfill goals. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. Even going 1 over hurts a bunch. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. The best way to use defense platforms is to install mods that actually make them worth a damn. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. In 3. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. Half and half on shields and armor, and 2 auxiliary fire control. ago. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Starting with. 0. Nice one to hold enemies, prob best one. ChildishJack • 2 yr. Assign a normal freshly bought level 1 admiral of your race to a fleet. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Later game, carriers are solid because they can send missiles and. Content is available under Attribution-ShareAlike 3. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. This. No more micro mangement replacing destroyed defense platforms. HerewardTheWayk • 1 hr. It became a completely done deal when alloys came out. Defense Platforms are underpowered, there really are no good designs. 2) If doing defensive, build them at chokepoints above all else. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. >Target Uplink Computer Maybe gives one or two hits per. The maximum about of strength a starbase can have is fixed in all games. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Authority has minimal ability to be best. And before anyone says: "That would make attacking hard!" That's literally the point. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Report. This page was last edited on 8 December 2022, at 22:04. You can never move your defense platforms, so. The extra engagement range overshadows every other option, and it’s the only thing I build. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Small Disruptor (The most. 1. ago. ago. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Change the Carrier. So too does kinetic artillery. From specialized vassals to powerful new megastructures. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled with Torpedos. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Nov 16, 2023Pocket Sand - Both point defense/flak battery components. Games. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. IMO they are never something to be blanket built only purpose built. In this video we will look at a variety of defence platform builds to. Bugs, Feedback and. Except terminal egress, which gets 3 ion cannons and 4 L/L. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. 25. 1. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. though stuff like Hydroponics can have its uses, same with heritage sites. i'm not sure they will have the best DPS , cruiser will probably not have the advantage, as they will have 3 G slots as main form of dmg , frigate will probably have better DPS with a spam of torpedo . 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). You have encountered the great Blorg Collective, resistance is futile, and we will be friends. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. The lack of control over the weapons loadout is a big weakness. Defense platforms and starbases are very strong in the early game, if used well. gekp78 Second Lieutenant. Have one guy do all point defense, and the other guy do all missles. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. paradoxwikis. Orbital Defense Platforms Beta. Join. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. Best rocket/strike-craft defense is not allow enemy to make more than one-two salvos, so just kill them first. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. For existing games, you can open the game console[stellaris. You need to zoom in closer when looking at all the planets in a system. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Tried a fresh new game to test. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. 15 votes, 11 comments. I usually prioritize upkeep or fire rate. Defense Platforms haven't been worth building in years / ever besides for RP. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. This page was last edited on 28 February 2018, at 06:00. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 560. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Dragonslayer. You can go really high with starhold + traditions + ascension perk + module. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. In this video we will look at a variety of defence platform builds to. ago. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. Best design is pure strike craft. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. In the base game prior to 3. Now as for defense platforms, I can see a case to be made here. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Content is available under Attribution-ShareAlike 3. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. Stellaris. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. So moving to the actual post. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Originally posted by pipo. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant.